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Article: Avid vs Final Cut |
September, 2002
Avid versus
Final Cut -One Editor's Perspective-
by Patrick Inhofer
Question: What is the difference between Apple's Final
Cut Pro and Avid's Media Composer?
Answer: None.
Not at least when it comes to creating first-class, professional
results in a timely manner. They both get the job done on-budget
and on-time.
But when it comes to how we approach our projects or how we interact
with the software itself, there are a few meaningful differences.
I generally classify these differences into two types:
- Big Picture
differences are those which will actually impact our choice of
software; when is it smarter to do a job in Media Composer or
in Final Cut Pro? These Big Picture differences are few,
but should definitely be heeded.
- Smaller Stuff
differences are differences that may impact workflow
but won't have any impact on our ability to produce a professional
product in a time-efficient cost-effective manner. These Smaller
Stuff differences, if discovered mid-project, may cause headaches
- but rarely will they bring a project to a grinding halt.
As for my credentials... well, I've worked
them both. And many others. And while I've decided to build my
edit suite around Final Cut Pro, I consider it my job to fully
understand its weaknesses. Nor am I unduly critical of the Avid,
having made a fair amount of money off of it in the past. In
fact, if you were to ask me to name the best non-linear editor
on the market, without hesitation I'd answer Discreet Logic's
Smoke - if it were about $120,000 cheaper. But it's not. So instead
(and because this topic is more interesting to me) I'll evalute
the merits of Final Cut Pro in relation to Avid. What follows
is my small contribution to this ongoing discussion.
The Big Picture
1. Multicam.
The huge, potential drawback against switching to FCP is if your
work involves multicamera shoots. The fact is, Avid has a great
multicamera editing workflow. It's fast. It's efficient. It's
easy to use. And once you've cut multicam on an Avid there's
no going back. Final Cut, by contrast, has zero multicam abilities.
If you search the web you'll find some work-arounds to get pseudo-multicam
functionality in FCP - but trust me, it's nothing like what can
be achieved on an Avid. So if the majority of your work involves
mulitcam, don't even bother looking at Final Cut.
2.Networked Editorial Pipeline.
Another area where Avid's maturity shines is its ability to network
and share projects, resources and footage between multiple edit
stations. Avid calls it Unity. While some new products
for Final Cut allow a facility to approximate Avid's Unity
networked environment - it's still very immature. Avid Unity
allows far more control over the sharing of resources, keeping
track of elements used in multiple projects and the accessing
and sharing of centralized drives. I'm sure Final Cut will eventually
implement this kind of robust asset sharing, but it's not there...
yet. And remember, if your project requires eight editors working
with the same media, Unity is a pricey add-on - not everyone
has it.
3. Not all Avids are created equal.
Another big difference between
the software platforms are, well, the platforms. With Avid there
are a half-dozen different flavors of Avid. Some Avids have more
features than other Avids. Some even have completely different
interfaces. And moving up the Avid hierarchy means buying a whole
new system. So as a Producer or Editor you have to know exactly
what you want out of your Avid before you book the Avid.
Final Cut, by contrast, is Final Cut.
Whether you're working in DV or HD the interface is the same,
the projects are the same - which means they are 100% interchangeable.
The only difference between any two Final Cut systems is the
hardware that pulls in and spits out the video (allowing you,
for instance, to digitize Digital Betacam or output High Definition).
And unlike Avid, if you want to upgrade your hardware, it's just
a matter of adding a few boards - there's no new software to
learn. On Avid, the worst case scenario requires you to not only
buy an entirely new computer rig, but to also learn an entirely
new program.
From a producer's point-of-view this
means your editor can actually follow the project from offline
to online - maintaining continuity and resulting in greater efficiencies.
This can also be a great boon to many editors who can cross-over
between editorial and finishing - the interface stays the same,
only the hardware changes!
Those are the three Big Picture
differences between the two software packages.
Sweating the Smaller
Stuff
From a Producer's point of view, when considering integrating
Final Cut Pro, there are other, smaller areas that might trip
up a project, depending on your workflow. And even if these Smaller
Stuff issues effect you, they can be worked around - especially
if you plan ahead.
- Split track outputs are more tedious.
Not that they can't be done, they just require 2 passes. Of course,
if you typically take your mix into post audio, than this isn't
really an issue. Which brings me to another point...
- Final Cut's audio OMF outputs for your
post audio mix won't contain transitions, audio levels or the
"rubberbanding" settings that your editor implemented.
On an Avid these settings will typically make it into
the OMF. But keep in mind, some mixers won't even look at these
settings - they prefer to start from scratch. Others may prefer
using these settings. So talk to your post audio person if you
think this issue may effect you. And even if your post audio
mixer prefers getting those settings, if your #1 editor has switched
to Final Cut you might be willing to force post audio to deal
with this extra little hassle.
- As a Producer, you might have to shop
around a bit in order to line up an experienced editor who is
comfortable on Final Cut Pro. It's best to do this before
you decide to make that first cut on your FCP system. You shouldn't
have to explain B-roll, cut-aways and mix-minuses just because
you're using Final Cut Pro. Yet the talent pool is still a little
thin on the FCP side, more so on the East Coast than the Left
Coast. It'll serve you well to ask around and make sure you've
got someone with experience to fall back on.
As an editor, when evaluating Final Cut,
there are some differences between the two programs to which
you'll have to get acclimated:
- Avid's media manager is much more mature
than Final Cut's. For some, this could be a deal breaker and
should be listed up above. Based on my experience, it's not.
I have no problem hand-holding Final Cut, making sure I don't
lead it into one of the hidden dead-ends that lurk within Final
Cut's media mangament utility. If you're not as inclined as I
am to deal with these issues, then move this item up to the Big
Picture section and wait until Apple addresses this utility
(which was a significantly improved in Version 3 compared to
Version 2). Again, there's no reason you can't the job done when
managing your media on Final Cut - it just requires some forethought.
- Final Cut's keyboard is not customizable.
It is what it is. At first, I thought this would drive me nuts.
To the contrary, it's somewhat liberating. First of all, I can
start editing immediately, no matter whose system I'm using.
Secondly, most Avid editors rarely change more than a dozen keys.
Instead they rely on keyboard shortcuts or the adjustable icons
under the playback windows for anything other than their top
ten most useful buttons. In fact, whole swatches of the typical
Avid editor's keyboard will go barren (particularly in the shifted
positions) - I know this because as a freelancer I regularly
called up other editor's keyboard layout looking for new ideas,
rarely did I find an editor who remapped more than a few keyboard
strokes.
By contrast, Final Cut has more keyboard shortcuts than you can
possibly imagine. Every button has a primary function, a secondary
and usually a tertiary function. No editor in their right
mind would ever customize a keyboard to this extent. But learning
a keyboard this customized is relatively easy. And once you've
mastered it (after six months I'm still find useful shortcuts)
you'll be using the keyboard far more frequently than you ever
did on the Avid (and your wrists will thank you for it).
- On an Avid, if you want to move clips
or swap clips you've got to go into Segment Mode. In Final
Cut there is no Segment Mode. More precisely, Final Cut
is always in Segment Mode. Clips can be swapped,
moved or over-written in a moment. There is no need to take the
time and switch modes - another time-saving feature. But, it
takes some getting used to.
Wrap-up
Avid and Final Cut are both professional-level programs. There
is no doubt about it. With the exception of multi-cam and the
lack of Unity-style media management, Final Cut Pro has no real
inherit limitations. So to all those producers out there wondering
if they should avoid or seek out editors working on Final Cut
Pro...
...buy the editor, not the software. If you follow that advice,
all of the issues discussed above will be completely invisible
to you because good talent will overcome software and workflow
issues - leaving you with nothing but a warm fuzzy feeling.
And to all those editors out there who
get so heated up in these Avid vs FCP discussions...
...that boat has already left the harbor.
The question is no longer if Final Cut
Pro is ready for the big-time, because it is, but when you might
want to occasionally avoid it. Or for those of us who have made
the Final Cut plunge, why the heck would you ever consider going
back?
copyright©2002applePi Editorial, Inc
All screen captures
and textual references are the property and trademark of their
creators/owners/publishers.
This article was first published
at CreativeCow.net
and is reprinted here with permission.
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Patrick Inhofer is an editor, compositor and
nice guy. He has 12 years experience in post-production and broadcast
graphics. He is also the guy in charge of applePi Editorial, Inc, a New York City-based
editorial design shop. You can praise him or flame him at articles@applepieditorial.com.
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