April, 2002 updated 5/15/02
Depressed about Uncompressed? Building the "perfect" Uncompressed FCP system.
Have you been exhausted by the amount of choices there are for non-linear editing packages? It seems there are more choices today than ever before. With so many choices also comes many "budget brackets" so to speak. To keep things a little less complicated, we'll focus on systems that can work for the Final Cut Pro user running an Apple Macintosh.
Here are some questions in thought to prepare yourself:
Let's start with the basics
Final Cut Pro and DV. For the person on a budget, but wants to
stick with practical quality for their projects, this is a great
combination. From independent filmmaking to corporate video production,
this is a very viable and trustworthy format. I hate to use the
term "broadcast quality" as it's so loosely described
these days, but major networks use a large number of DV cameras
in their arsenal. Let's not forget that FCP 3 has come a long
way in terms of its interaction with the DV format. On a quick
G4, you can get real-time (RT) dissolves, color correction and
more. Even the new DV-offline may come in handy for some. Obviously
though, there are limits to this new wave of CPU, software based
DV interaction, such as no real-time preview to an external video
monitor. But this is only the beginning of CPU based DV editing
and the future looks very, very good.
Should I add uncompressed hardware
to my FCP system?
Let's stick with DV conversation for a moment. The instant the
image hits the chips on the DV camera, the media is compressed
to a ratio of 5:1 when it lays it to it's DV tape. There are many
advantages to this compression. One of which is the ability to
fit your hour-long video on a tiny DV tape. Another example is
so that applications like FCP can do CPU intensive edits in real-time,
and doing them on slower IDE hard drives that come built into
the computers (including PowerBooks). The obvious disadvantage
is that in some cases the image may appear "crumpled up"
like a wad of rolled out paper (under very close observation).
The artifacts caused by the 5:1 compression may not appear on
your video monitor, but upon closer inspection in your FCP canvas
at 100% size, the artifacts may become more noticeable.
There's another side of the DV coin: the 4:1:1 (NTSC) and 4:2:0 (PAL) color space. Without going off into a wild tangent and getting too technical, the 4:1:1 or 4:2:0 color space can be thought of as compression in the color resolution, with 4:4:4 being a perfect source to compare to. You're basically getting 1/4th the color resolution from a perfect source in comparison. This is not to be confused with color-depth, which all systems mentioned in this article are at least 24-bit or "millions of colors". For detailed information on 4:X:X color space, visit Adam Wilt's website:
http://www.adamwilt.com/DV-FAQ-tech.html#color_sampling
http://www.adamwilt.com/pix-sampling.html
All of the real-time uncompressed systems for FCP are in 4:2:2 color space, or in other words, half the color space resolution (from a 4:4:4 rule). When I first heard about "uncompressed NLE systems", I thought they meant they were lossless (like the "None" or "Animation" codec), which basically means every single pixel is exactly reproduced from the source with zero loss.. It's true that the file space is uncompressed (which average at about 20 megabytes/second), but the color space is in fact a 2:1 compression due to the 4:2:2 color space. So although the image may look compressed, (in a fashion similar to saving file size space), it's actually a result of color space conversion to 4:2:2 and in some cases the addition of color filtration (or lack thereof).
So here's a common misconception: I'll buy a 4:2:2 uncompressed system for FCP, and my DV footage will look better when I capture it to FCP. Not at all! In fact, you will neither gain nor lose quality in the entire process from capture to edit to tape mastering. Remember, DV is 4:1:1 with 5:1 compression, no matter what! If you capture that DV footage into a 4:2:2 uncompressed NLE, you will sustain the original DV artifacts it created when it was written to the DV tape. Think of it this way: Remember that day at the office you photocopied your butt on the Xerox machine? Take that hideous photocopy and scan it in a super high-resolution drum scanner. The drum scanner won't make your butt look any better or add ANY detail to the Xerox image. It will only show the ugly (very ugly in this case) artifacts of the Xerox's photocopy output.
Okay, so now that we're thoroughly grossed out, we understand that 4:2:2 uncompressed systems cannot make DV footage look better. When you capture DV via FireWire and edit in DV mode, you're essentially editing the file that was in the camera. It is an exact replication of the source. There is no generation loss or conversion process. Realistically, you're simply doing a file transfer like you would over the Internet. So how can an uncompressed system make the quality worse? The moment you step outside of FireWire and the DV codec, you're going to loose generation quality. Here's why.
Since uncompressed 4:2:2 systems use their own codec (compression-decompression) format, the DV clip needs to be converted to the uncompressed system's native format by either transcoding it (best quality) or capturing it from your DV deck in real-time either digitally (SDI) or by analog inputs (component, Y/C, composite). By decompressing the DV codec to an uncompressed codec, you're losing 1/2 generation of quality. Additionally, going back to DV from an uncompressed codec also looses 1/2 generation of quality. The entire process looses 1 full generation of quality loss. We'll focus more on this loss a little later in the article
If you're going to transcode it the DV footage, there are tricks to remember to make sure you get results better than an SDI or analog capture. Importing DV capture to uncompressed 4:2:2 can be done in three ways (in order of quality):
1.Transcode:
DV has a frame size of 720 x 480, which is 6 pixels shorter than the D1 size of 720 x 486 which all uncompressed 4:2:2 systems use. The worst thing to do is stretch the DV image vertically to fit the 720 x 486 size. This will add interpolated pixels and totally mess up the natural interlaced fields in the DV image, which will look awful upon playback. Another thing to avoid is placing the DV image dead center in the 486-high frame. This will reverse the interlaced fields! You must keep the vertical position in even numbered pairs. For instance, you don't want to have 3 rows of black pixels at the top and 3 rows of black pixels at the bottom. For best results, stick with the resolution standard spec of 4 rows on the top and 2 rows on the bottom. You can stick with even numbered sets that include [0,6], [2,4], [4,2] and [6,0] (i.e., [top,bottom]) to keep the fields in the proper order, but [4,2] is your safest choice for standardization. Once you get the positioning correct, you can now safely render the DV clip to your uncompressed codec's best settings. Obviously, this can be a very time consuming procedure, but you will obtain the best results. However, this is still not an exact replication, pixel for pixel. The uncompressed codec still needs to figure out how to successfully reproduce the pixels in its 4:2:2 color space, even though the DV image is in 4:1:1 color space. You will get color filtering on the original color filtering!A simple test can show this phenomenon in action.
2. Digital Capture:
SDI is the best way to capture DV in real-time to your uncompressed system. The loss is minuscule. You either get a very expensive DV deck with SDI I/O, or you get a product like the Miranda DV-Bridge to go between your DV deck and your uncompressed system's SDI I/O. Any way you look at it, an SDI integrated system will cost good money. But you will get what you pay for. Interlaced fields and proper positioning of the DV frame at D1 size will all be correct.3. Analog Capture:
If you have a component DV deck and your uncompressed system has component I/O, then this is the next best thing. The loss is still hard to detect, but it's there nonetheless. If you're one of the many DV users that have a simple DV deck like a Sony DSR-11, then Y/C (S-Video) is your next best bet. The quality is still pretty reasonable actually. Once again, interlaced fields and proper positioning of the DV frame at D1 size will all be correct
Sometimes the loss in quality in a digital or analog capture outweighs the time required to transcode each clip to the codec's uncompressed format. I always say that if it's so imperative that your DV footage be transcoded instead of captured in real-time then it shouldn't have been shot on DV in the first place. Obviously you'll still want to transcode for short time-based projects like commercials or a visual effect clip. But for projects like hour-long documentaries, transcoding could take eons.
Do you really want to go to uncompressed
if you're just using DV gear?
Okay,
so you've either transcoded or captured your DV footage to your
uncompressed 4:2:2 system. You now have a clip that's at least
about six times larger in file size than the original DV size
and it won't look any better in the end. So NOW do you really
want to go to uncompressed if you're just using 4:1:1 DV gear?
Possibly. Here are some thoughts:
If you incorporate any graphics or animation in your projects, your graphic clips will greatly benefit if you edit in an uncompressed FCP timeline as opposed to taking your graphics to a DV-based timeline edit. If you want to use an uncompressed system and you're wondering if the original 4:1:1 quality of the DV footage (transcoded to 4:2:2 uncompressed) will be a lot less than the quality of the graphic clips, the answer is, "not really." I would say it's more noticeably worse to render your graphics to DV against DV clips in a DV timeline, than it is to bring your DV clips to an uncompressed timeline with uncompressed graphics. Remember, the DV video wont gain anything in either process (DV or uncompressed), but the graphics will. Or more specifically, the graphics wont lose as much color space going to an uncompressed timeline than a DV timeline.
There is a catch though. If you capture DV footage to an uncompressed timeline and add graphics or effects to an uncompressed timeline and in the end you lay your project back to a DV tape, you have successfully wasted time and hard drive space with no gain in video quality. All your uncompressed 4:2:2 graphics and effects will get down-sampled back to 4:1:1 color space with 5:1 compression on the DV tape. Think about your DV source clips too: instead of going back and forth via FireWire where there is zero generation loss in the transmission process, you have converted the DV clip to an uncompressed format (instant loss, and even more so if performed via analog conversions) and converted back to DV on your master tape (another loss through conversion). There are only two advantages to this entire DV/uncompressed process (with graphics and/or rendering included in the mix):
1. Going to a master tape format better or equal to 4:2:2.
2. Mastering to a tape/format different than the 4:1:1 DV source you captured from. This includes formats like MPEG-2 for DVD. Even though MPEG-2 for DVD is 4:2:0 (which is the same color space value for DV PAL users), the MPEG-2 codec is entirely different than the DV codec even though they might encompass the same or similar color space value. Whenever you change codec formats, transfer from the best resolution possible!
Let's examine the process of 4:1:1 DV to uncompressed 4:2:2 and back to 4:1:1 DV a little closer. Some people insist that rendering their graphics on an uncompressed timeline and recording the edit on a 4:1:1 DV tape is better than simply rendering their graphics to DV on a DV timeline and recording to their DV deck. This simply is not true, as there is no loss or gain in the process. Let's look at a table of generation loss in a 4:1:1 DV to 4:2:2 uncompressed mix, starting with the most basic: pure DV editing.
Keys:
Step 1: Capture your footage from 4:1:1 DV into FCP.
Step 2: Edit on your NLE timeline in FCP.
Step 3: Render your effects, transitions, supers, text, stripper-girl transition, etc.
Step 4: Export back to videotape from FCP."DV tape" is 4:1:1 NTSC DV tape. (or Apple DV codec FireWired to DV deck)
"DV NLE" is 4:1:1 NTSC DV FCP timeline.
"601 NLE" is 4:2:2 uncompressed NTSC CCIR 601 timeline.
"601 tape" is an NTSC videotape format other (or better) than 4:1:1 DV.
"Render = yes" is NTSC CCIR 601 baseband processing whether it's DV or uncompressed (step 3).
| Capture | Edit | Render | Export | Results |
| DV tape | DV NLE | no | DV tape | No DV-to-601 or 601-to-DV decompression or recompression. No loss... everything is FireWire |
| DV tape | 601 NLE | no | DV tape | DV-to-601 in step 1, 601-to-DV in step 4. One generation down. |
| Capture | Edit | Render | Export | Results |
| DV tape | DV NLE | no | 601 tape | DV-to-601 in step 4. 1/2 generation loss. |
| DV tape | 601 NLE | no | 601 tape | DV-to-601 in step 1. 1/2 generation loss. |
Now we will add rendering to the scenario:
| Capture | Edit | Render | Export | Results |
| DV tape | DV NLE | yes | DV tape | DV-to-601 and 601-to-DV in step 3. One generation down. |
| DV tape | 601 NLE | yes | DV tape | DV-to-601 in step 1, 601-to-DV in step 4. One generation down. |
Again, a popular misconception is the idea that it's better quality to output your uncompressed edit (or clip) to your DV deck (via SDI or analog, making the deck compress the video to the DV format) as opposed to encoding/transcoding the edit (or clip) to Apple's DV codec and transferring it to the DV deck via FireWire (with zero transfer loss). There is NO quality advantage to this, especially if you're going to the DV deck via analog inputs. We'll focus more on Apple's DV codec later in the article.
The DV NLE is more cost-effective, and anything completely un-rendered passes through with NO generation loss, so long as your output is back to a 4:1:1 DV format. A complete DV system is cheaper and when DV gear is used, it's at least equal to (sometimes better) than an uncompressed 601 solution when very little or no renders are involved.
Now, for those not rendering much, DV is a winner because of all the un-recompressed, 1st generation video going back to the DV deck on master. Thus for any material not re-rendered, a DV NLE is better. But if any rendering is involved (and really, how much footage winds up in the final show without any supers, fades, dissolves, color correction, or the like?), a DV-native NLE is neither better nor worse than an uncompressed 601 NLE in terms of image degradation. Remember, this all lies in the fact that the capture source and tape export is all DV.
Lastly, the scenario of tape output to a higher quality format with rendering involved:
| Capture | Edit | Render | Export | Results |
| DV tape | DV NLE | yes | 601 tape | DV-to-601 and 601-to-DV in step 3, DV-to-601 in step 4. Total generation loss of 1.5. |
| DV tape | 601 NLE | yes | 601 tape | DV-to-601 in step 1. 1/2 generation loss. |
Also, let's be clear: you will never actually SEE a native DV image. To display it, it must be decompressed! So even the DV-native cuts-only edit "loses 1/2 generation" just to put it on the video monitor!
Many thanks go to Adam Wilt for the help and clarity on the above tables and descriptions.
Okay, so let's move on to other DV related capture card issues. Here's kind of a third reason why some users buy 4:2:2 capture hardware for their DV edits, even if they don't use any graphics: Offline. Take the Aurora Igniter for example. This system comes in different configurations. At the base system (with no options installed), you have YUV hardware that comes with Y/C and composite video I/O, RCA unbalanced audio I/O and Motion JPEG-A as it's compressed codec format. The Aurora Igniter's MJPEG codec is touted as one of the best in the industry for a compressed codec. You can really crunch those video files down to very small sizes and still maintain great visual quality. Since FCP's DV-Offline cannot output to an external video monitor and you cannot change the ratio of the offline compression, the use of the DV-Offline function can be limiting for some. With hardware like the Aurora Igniter, an editor can capture hours of footage from a DV source to the MJPEG codec at any compression ratio they desire, still maintain good video quality and edit their project to an external video monitor in real-time. When the edit is complete, simply do a batch re-capture of the clips needed in DV mode via FireWire. Now when you dump your completed project back to DV, your source clips will have zero generation loss in transmission.
Depending on how involved you want to get into editing, or if your needs are requiring that your mixed media stay at an optimal level and budget allows for this, then looking into an uncompressed system for FCP may be a good idea. If you're starting to incorporate a lot of rendered graphic clips and effects, then an uncompressed system may be even more of an incentive for you (again however, except in the case of coming from and going to 4:1:1 DV).
For those using any high-end digital decks like DigiBeta, IMX, D-5, D-9, or DVCPro 50, then an uncompressed system should practically be required in your edit suite! For those using component analog decks like BetaCam SP or MII, uncompressed is highly recommended for the most seamless quality. But if you're outputting to MiniDV, DVCAM, DVCPRO, 3/4", or VHS, you may find NO readily observable difference between DV-native and uncompressed editing.
If you're thinking of adding hardware
to create a FCP uncompressed system, will it be for editing purposes
or CGI purposes? Maybe Both?
The role
of the editor and graphic artist is being blurred these days.
So many users want to have the ability to use an uncompressed
system for both edit work and CGI work. Some uncompressed
systems have better real-time editing features and other systems
have added functionality in CGI work.
Most uncompressed systems have functionality to drive the After Effects comp window to an external video monitor by selecting this in the AE preferences. These include Aja Kona, Aurora Igniter, Digital Voodoo and Pinnacle Cinewave for starters. However all but Cinewave can do a continual screen capture anywhere on the desktop, which can be fed to a video monitor. This is very suitable for image applications like (only to find their values are out of range when you finally do bring it into FCP). For Cinewave users, please check out EchoFire software for desktop capture through your Cinewave hardware.
Digital Voodoo and Aurora Igniter also boast the best codec quality available for FCP (and even rivals most non-FCP NLE systems). For people rendering CGI to an uncompressed system's codec, this is very important. More details on codec quality are discussed further in this article.
What are your
I/O needs? SDI, Component, FireWire, Y/C? Break-out-box or direct
connections?
Do you already have pricey video decks that may dictate which
uncompressed system you need? Sometimes the issue may be a preference
based on budget, personal choice or a combination of both.
Systems like Pinnacle Cinewave and Aurora Igniter give the user the option to fit their I/O needs. Whether it's SDI or yucky composite, the user chooses. With Cinewave and Igniter, you can get an analog break-out-box (BOB) with component, Y/C, composite as well as XLR and RCA audio I/O. An Igniter base system comes standard with Y/C and composite I/O with unbalanced audio I/O for the budget conscious buyer (component BOB is optional). Cinewave also has a new Pro BOB that includes 10-bit SDI I/O, multiple channels of audio output (when FCP supports it) but amazingly no Y/C I/O (yes there is composite). Cinewave and Igniter also both have the option to have SDI I/O in conjunction with the analog I/O. It's entirely user selectable.
The other nice thing about a BOB with multiple I/O is that all the outputs are active. Your component signal can go to your deck/monitor, the Y/C signal can go to another deck or monitor and your composite signal can go to a 'scope or VHS deck for instant client approvals.
The Digital Voodoo and AJA Kona cards have SDI video and AES/EBU audio I/O built directly on the PCI card. This can be very limiting to some potential buyers, but shouldn't in reality. A true SDI suite can be extremely pricey to build, starting with DigiBeta. For people wanting the best quality though, this is a non-issue. Keep in mind that using analog component to SDI converters will never give the full benefit from a true 10-bit, digital source. If you're not coming from a DigiBeta type deck, then you're just not using the full potential of the Voodoo or Kona card's awesome quality with converters.
Should this be reason not to get a 10-bit SDI system? NO! Absolutely not. In fact, it is technically better to have an SDI-only system, even if all you have are analog sources. When you buy a system that has built-in analog I/O, you are relying on the manufacturer's hardware to do the conversion. If you buy a dedicated analog to digital converter, you are picking the best converter within your budget. Additionally, if for some strange reason your built-in analog I/O goes on the fritz, you must replace the entire card instead of just a little converter. It's also note-worthy that having a long analog "snake" from your BOB to your PCI card can induce 60-cycle hum. If you have long SDI digital cables and short analog cables to the converter, you've successfully reduced your chance of 60Hz interference. A side bonus of having a converter (as opposed to the conversion being built into the PCI card for a BOB) is that you can pull the SDI converter and use it for something else should you need to do so.
Let's look at the cost factor as compared to an analog BOB. Let's look at the AJA Kona SD. It has built-in SDI I/O. Everything is totally digital. For complete analog component conversion, you'll need a video converter to the Kona, another video converter from the Kona and an analog audio converter like the Midiman Flying Cow for AES/EBU. For the price of a Kona SD and these converters, you're spending as much (or less in most cases) than other systems with BOBs. Remember, with a converter, you get SDI and analog. Obviously a BOB makes things very convenient and tidy, but sometimes, this is at the risk of quality.
One way to gain multiple video outputs on an SDI to converter scenario is to (1.) daisy-chain the analog signals one after another, (2.) use other outputs from your video decks, (3.) buy a video splitter/distribution amplifier or (4.) buy a quality I/O router/switcher. All these solutions are either free or fairly inexpensive.
Digital Voodoo is coming out with a new
product called the "Compound" card, which according
to them will be released in late May 2002. This card adds built-in
analog video I/O to the card's already SDI-native structure. Component,
Y/C or composite video is hooked up via a little tether snake
by means of a little DIN connector on one end (on PCI card) and
appropriate video connects on the other end. To me this seems
like a week link in the video chain with this DIN connector. For
me, I would rather have BNC connectors on a BOB, or I'll simply
use a converter with proper BNC connections on it. Note also this
card does not have analog I/O. For me this whole idea seems a
bit funky, but for other users, it may be a Godsend.
Is High-Definition (HD) in your facility's
future?
There's
a pretty large buzz with facilities wanting HD in their next possible
uncompressed NLE purchase. The reality is that a true HD suite
is extremely expensive to build. An HD monitor alone is the cost
of some uncompressed NLE packages! Currently, Pinnacle Cinewave,
AJA
Kona HD and Digital Voodoo (Voodoo has playback only, no capture
support yet) are the only systems to offer HD for FCP. With time
this will change and hopefully the cost of an HD suite will change
a little too.
Keep in mind that although the Cinewave
HD can capture and edit in HD, its dual stream real-time capabilities
are lost to allow for the HD functionality. Cuts only or render.
However, it appears that the new Kona HD system will have some
RT included in its system. Keep your radar on for developments.
What about the need for 24 FPS real-time editing for film?
I do a lot of 2D and 3D animated projects. Producing projects
at the traditional 24 FPS rate is ideal. For me, I wanted an upgrade
path to edit 24 FPS in real-time. A $100k Avid film suite is out of the question and
the only other alternative is Cinewave HD running at 24 FPS, which
is not practical for me since I wont be editing HD resolution
(with no HD gear to boot). The Aurora Igniter has a Film card upgrade made simply for this purpose.
I can edit at either 24 FPS or 23.976 FPS. Everything is real-time:
3:2 pull down, reverse telecine, letterbox masks at any custom
ratio and audio synching for the different frame rates.
This card was really designed to work for film editing (and in some cases, in conjunction with an application called FilmLogicnow owned by Apple under the name Cinema Tools), but I use the Film card as my secret animation weapon!
You can even render your clips at a true wide screen (or custom) aspect ratio without the black letterbox, i.e., 720 x 328 with no letterbox instead of 720 x 486 with a letterbox. FCP can play back your non-letterbox, vertically smaller clip with all the real-time functions in place. With this technique in place, you can substantially reduce your file size by half. How? First, you're at 24 FPS, not 29.97 FPS, thus eliminating 6 uncompressed frames for every second. Next, and most importantly, you're cutting your vertical size, which will decrease the amount of pixel data needed for each frame. Take a 5-second uncompressed clip for example. At 720 x 486 @ 29.97 FPS, my file size is 100.1 MB. At 720 x 328 @ 24 FPS, my file size is 54 MB.
Render times of animations will also decrease. How? At 29.97 FPS with interlacing, the rendering application needs to render a separate result for both the odd fields and even fields. You're basically rendering 60 frames for one second of animation, not 30. . With this method, your rendering 24 progressive frames per second, eliminating interlaced fields altogether. Additionally, you're shaving 6 frames off every second of animation to reduce render times. And if you're frame size is vertically smaller like the 720 x 328 example above, then you'll save even more render time. In some case, your renders could be cut down by 70%!
Animators without the Aurora Film card can still render to 24 FPS, but in the end, they'll have to render 3:2 pull down to view it on a video monitor, which is an added time constraint. With the film card, you can play your 24 FPS render on your video monitor with real-time 3:2 pull down. No more rendering!
Unfortunately, there are no other uncompressed hardware manufacturers besides Aurora that make a comparable film card to add to their uncompressed systems for real-time 24 FPS playback and editing within D1 resolution. This is really too bad, as it can both be an incredible time saver and creative tool.
Not all systems have a full set of
real-time capabilities. How much real-time functionality can you
sacrifice for other needs you may require?
To start off, the Pinnacle Cinewave RT system has the best real-time
capabilities of any FCP system to date. This is due to its dual
stream system. In fact, it has 2 streams of video and 2 streams
of still images (with alpha channel), but only 3 can play back
at once in real-time, i.e., 2 video tracks and 1 graphic track,
or 1 video track and 2 graphic tracks. You can stack real-time
effects too (limited to processing power). An example would be
the 3-way color corrector on clip A and clip B with a 5-second
dissolve between the two... all in real-time. Besides real-time
imaging, it can do other real-time effects like moves, rotations,
etc. Some users buy the Cinewave RT based off this powerful functionality
alone.
So what about the "other guys"? Aurora Igniter and Digital Voodoo are single stream cards, so for now, their real-time capabilities are limited, but they do have some; most importantly the new FCP 3-way color corrector. The Igniter cannot currently do a real-time dissolve between two clips, but the Voodoo can in limited fashion. The Voodoo needs an incredibly huge RAID array hard drive system to accomplish this and can only dissolve for about 3 seconds. Still though, better than nothing if you have the hard drives to do it.
So what real-time functionalities would be sacrificed for other needs you require? The Cinewave is by far the best system for real-time functions, hands down, but it doesn,t have other functions some of these other systems hold. Take for instance Cinewave's offline mode. It's touted as the worst in the industry. If you need a system with awesome online quality and offline quality because you capture hours of footage for your edits, then maybe a Cinewave system isn't for you.
Another trade off might be customer support or product development. This is an area Aurora shines in. They've been known to update and post a new driver in a day or two from a reported bug from "Joe User". The Igniter is their product, so they can put all their resources into it as opposed to having dozens of products to attend to.
Another trade off might be that you want to integrate your 10-bit SDI equipment into an uncompressed FCP system with no need for a break-out-box (BOB). A Digital Voodoo or AJA Kona card would be in order then.
Maybe you're willing to sacrifice real-time functionality for the best available codec quality like Digital Voodoo or Aurora Igniter. This is the next topic.
For many, image quality is their highest
priority. How does codec quality compare against each other and
what do they mean to your finished product?
A Discreet Fire suite, costing hundreds of thousands
of dollars is out of the question for most people, so a compromise
has to be made (or this article wouldn't even exist). You need
to purchase an uncompressed system within practical budget, yet
maintain the best image quality as possible. And yes, there can
be big differences between all these codecs and how they render
an image.
Let's go back to the 4:2:2 theories. If general video was uncompressed 4:4:4, then there wouldn't be issues of how well a codecs perform. They would all look exactly the same... flawless. The strength (and in some cases, the weakness) of codecs is how well it can maintain a YUV image or encode an image in a "compressed" color space of 4:2:2, which again is half the color space resolution of a pure 4:4:4 scale. And don't forget... it must do all of this in real-time!
In terms of YUV color space and never rendering to an RGB color space most of these uncompressed systems do quite well. But who doesn't render graphics, effects or titles? When you do render, you're going into RGB color space, and in this conversion process, codecs can diminish in quality.
The Aurora uncompressed codec (8-bit) and the Digital Voodoo uncompressed codec (10-bit) both have the best quality so far and visually look identical. No contouring/banding on gradients and very little RGB edge blocking or "mosquito edges" (which is tough to accomplish in 4:2:2 color space). When it comes to color filtering from YUV to RGB, these two codecs do it the best. However, if you "look under the hood" and really investigate, the Digital Voodoo codec maintains the highest pixel accuracy of any 4:2:2 codec out there.
For some people, image quality is the most important feature of an uncompressed system, or they wouldn't go get an uncompressed system in the first place. Broadcast networks require the absolute highest quality possible of your master tape since they'll be broadcasting your beautiful work through a series of transmission loss over and over again before it hits a person's television set, which in most cases will be worst factor in the chain!
If image quality is at the top of your
list, consider the Digital Voodoo product and the Aurora Igniter
uncompressed product. For those with 10-bit and digital SDI equipment,
i.e., DigiBeta decks, SDI monitors, etc., then Digital Voodoo
is for you. For those with a tighter budget and use analog component
decks (like BetaCam SP), the Aurora Igniter is a top choice. So
what about the AJA Kona quality? I personally have not tested
the new OSX codec yet, but will shortly. But keep this in mind...
some of the people that were initially on the development team
at Digital Voodoo are now with AJA. But keep in mind that original
Voodoo people are still there cranking out good stuff. With some
of these people now developing at AJA, one would have to believe
the new OSX codec for Kona will either be as good, or better than
the Voodoo codec. We shall soon see, but it's all assumption for
now.
So what about Pinnacle Cinewave? How do they stack up in the mix? Where real-time functionality is Cinewave's ultimate strength, its RGB to YUV codec quality is its weakness. Even with the Cinewave 16-bit codec, the majority of pixels are not holding true to the originals. There is still banding/contouring in heavy gradients, blocky "mosquito" edges and an incredibly large file size to boot (40 MB/second). It's also note worthy that since 10-bit SDI SDI (via the Pro break-out-box) is going to the Cinewave 16-bit codec, 6 bits of information are not being used. Thus, the 40 MB/s file is inefficiently being used. To make things even more interesting, the quality difference in the Cinewave's 8-bit codec and its 16-bit codec can be very small in some cases. However, many Cinewave owners say their 16-bit output to NTSC/PAL looks perfect. Whether it's due to the Cinewave hardware or the inherent way video output can be forgiving on display, this can all be true. However the issues still stands... when it comes to RGB rendering with multiple Cinewave clips or multi-generation passes, this is where the codec can suffer, mainly due to its poor color filtering. Again though, when it comes to basic YUV editing with not much rendering, all systems pretty much fair equally. But remember this, codecs are software based. Pinnacle, at any time, could update or even re-write their codecs and achieve quality that matches or surpasses Digital Voodoo or Aurora Igniter. It's all about continued product development and customer support, something Aurora, on the other hand, does uniquely well in.
In my opinion, Pinnacle should dump the 16-bit codec and write a 10-bit codec. Simply throwing extra bits at the problem doesn't rectify a solution. This way they could also maintain RT functionality, lower the file size and stay in-line with a 10-bit source. It's not about the amount of bits, but how they are used.
Is 10-bit better than 8-bit? If the codec is written correctly, yes, it can. There have been huge debates on the battle of 8-bit and 10-bit, so I would rather stay away from "bit wars." Some say it's mathematically provable to achieve the same results as a 10-bit codec, but in reality (and technically), the 10-bit Voodoo hardware and codec is still the best for maintaining the most accurate pixel replication. It seems without a doubt though that 10-bit architecture and codec software is the future for all these cards and the migration has already started.
Apple DV Codec: As a side note, let's also briefly discuss the Apple DV codec under QuickTime 5.0, even though this isn't an uncompressed codec like the ones mentioned above. Any QuickTime version prior to 5.0 (technically version 4.1.3) produced pretty ugly DV results. It is imperative a user has the latest QuickTime version installed in their Macintosh to get optimum DV results. By comparison, the Apple codec pretty much has the same quality as Sony and Matsushita hardware codecs. Likewise, Apple's DV codec quality is comparable to Canopus and Matrox software codecs. It's better than the C-Cube hardware codec used in the RTMac, DigiSuite DTV/LX, Pinnacle products, and the majority of broadcast video servers! Go Apple!
So how do these different codecs visually compare in quality? In fact, how do they compare to other mainstream codecs? When I was first investigating different uncompressed systems and their quality against each other, one of the things I did was download each company's codec and run renders in Adobe After Effects to see how well they stack up in RGB rendering. I created a codec web page, which shows how all the codecs render a complicated test image in After Effects:
http://www.onerivermedia.com/codecs
What are the highlights of all these uncompressed systems?
AJA Kona - The newest breed of uncompressed capture cards is the Kona SD and HD systems. But being the new kid on the block doesn't mean they're green... they recently won the "Pick of Show" award at NAB 2002.
Probably the biggest advantage to the Kona cards is that they are built on OSX hardware with OSX drivers. The Kona SD card is Apple certified for OSX. The quality should be as good or better than Digital Voodoo. The RT functionality of the Kona card is free... there are no upgrade options. Oh, and did I mention this card is dual stream? You get one card, with everything it has to offer, with no surprise options you'll need later on for an extra bill of sale. Both cards also let the user choose from the 8-bit or 10-bit codec, which is an important key. If you have an hour or two-hour long program, then the 8-bit codec would be a wise choice for disk saving space over the 10-bit codec. And in reality, the 8-bit codec won't deviate greatly from its 10-bit big brother. Kona also has the same RT desktop capture feature as Digital Voodoo. A preview of this at NAB was a welcome sight. Six channels of AES/EBU audio are standard feature on the Kona card. Slick! Six channels work since the card is running in OSX, whereas other cards cannot do more than 2 channels because of the OS9 limitation. Embedded 8-channel SDI audio will be in a future software release for both cards as well. And of course, the Kona SD uses SD-SDI I/O and the Kona HD uses HD-SDI I/O for video. This card will be the closest competitor to the Digital Voodoo card, or should we say Digital Voodoo's closest competitor to the AJA Kona? All AJA products are warranted for at least 3 years for free. And from what I hear, AJA offers a 30-day money back guarantee on their products. Keep your eyeballs on these guys.
AJA Kona SD - $3,295.00 (SD-SDI I/O and 6-channel AES/EBU audio. Includes RT and 3-year warrantee)
AJA Kona HD - $10,995.00 (HD-SDI I/O and 6-channel AES/EBU audio. Includes RT and 3-year warrantee)
Aurora Igniter - The beauty of this system are the many ways it can be configured for your needs and within many budget levels. At the base level you get Y/C & Composite video with RCA unbalanced audio. You can upgrade to the uncompressed codec (and still use the fine M-JPEG-A codec), add single stream real-time (IgniterRT) effects functionality, add an analog component break-out-box, add SDI I/O and add the film card option for 24 FPS editing. Get everything together at once and you have what's called the Aurora IgniterRT Studio. Remember the uncompressed codec (8-bit) looks identical to, but is technically just a little less accurate in pixel replication to the Digital Voodoo codec (10-bit). Aurora's offline Motion-JPEG-A codec is truly wonderful for those really long projects. The desktop capturing functions are also nice for CGI artists. And for the price conscious, uncompressed video can be played from striped ultra DMA hard drives... the other capture cards cannot do this. The only weakness of this system is it's limited non keyframable single-stream RT effects, although it does include the new FCP 3-way color corrector in RT. With such steadfast product development Aurora is known for, limited RT may become a thing of the past. Its greatest strengths are its quality online/offline, 24 FPS, product support and devotion. For the money and quality, this could be a great system for many users.
Igniter 001 - $1,149.00 (Base system with variable 1.5:1 to 50:1 MJPEG-A, Y/C, RCA audio)
Igniter 101 - $3,099.00 (Same as Igniter 001, and includes Analog component/XLR BOB)
IgniterRT 011 - $1,999.00 (Same as Igniter 001, and includes RT and Uncompressed option)
IgniterRT 111 - $3,999.00 (Same as Igniter 011, and includes Analog component/XLR BOB)
IgniterRT 211 - $4,999.00 (Same as Igniter 011, and includes SDI and AES/EBU I/O)
IgniterRT 311 - $7,999.00 (AKA, Igniter "Studio". Bundles Igniter 111 with SDI, AES/EBU and Film Card)SDI upgrade - $3,999.00 (Adds SDI to any Igniter card)
Component upgrade - $2,999.00 (Adds rack mountable component/XLR BOB to any Igniter card)
Film Card upgrade - $3,999.00 (Adds 24 FPS, inverse telecine, 3:2 pulldown, etc. to Igniter)
Studio upgrade - $6,999.00 (Converts your current Igniter to full 311 Studio package)
RT upgrade - $1,000.00 (For Igniter users that do not have RT functionality)
Digital Voodoo - Voodoo really has a diverse selection of cards, from their popular 10-bit SDI cards up to their 4:4:4:4 uncompressed cards (using the "None" codec) for digital compositors. Are there any 4:4:4 video decks out there? No, but it's still pretty neat to see 4:4:4 in action. Although Digital Voodoo has a large selection of cards, the majority of them are output only, which wont work for an edit-only workstation, thus they are not referenced in this article. For a second "compositing" or "effects" station, these output-only cards offer great output for a great price.The popular D1 Desktop 64 AV is now going to be a new card under the D1 64RT title. The 64RT will have different RT upgrade options, which may or may not hurt them since AJA Kona SD offers all its RT at no additional cost. Likewise, a 3-year warrantee for a Digital Voodoo card will run you about $2,245.00. Note that this price could change at any point in time.
Currently, they have the best codec quality from a technical stand point in their SD line. Currently, their only I/O is via SDI and AES/EBU, but their new "Compound" card due to release in late May 2002 will have analog video I/O via a DIN connector. The current cards are single stream, but most notably uses the new FCP 3-way color corrector and can do about a 3-second dissolve granted a very fast and fat SCSI RAID array is used. However, the new dual stream 64RT card (with the highest RT upgrade option) should give us several dissolves, 3-way CC and other HSL effects. Voodoo also has superb desktop capturing to the video monitor, like AJA Kona SD. For the DigiBeta/SDI user, this system is grandioso. But watch out because AJA Kona is coming along and should be their closest competitors.
As for Digital Voodoo's full HD package, it's been promised for a year and a half, so hopefully we'll finally get this in the market place. The HD Fury, as it's called will have 10-bit HD SDI I/O and eight channels of AES/EBU audio (when QuickTime supports it). For now you can edit HD with Digital Voodoo via the Iridium HD or Iridium HDXP card, but you still can't capture with it.
D1 64 - $3,995.00 (Dual SDI key outputs for 4:2:2:4 or 4:4:4:4, single SDI input. No Audio)
D1 64AV - $3,495.00 (Single SDI I/O and AES/EBU 6-channel output when supported by QuickTime)
Warrantee Program - Should the hardware fail within the first two years, the hardware is replaced on a no questions asked basis. The card must be sent in before a replacement can be made. If on the third year
anything might happens to the card, it will be replaced for 75% off the retail list price. However, a Premium Warranty can be purchased for $2,245.00 whereby three years covers the product. This premium warrantee is an advanced replacement program whereby any issues with the card are immediately resolved by calling the local distributor and requesting a replacement without having to return the product prior to receipt at the distributor.Future releases when available:
D1 64RT - $3,495.00 (Entry-level RT card. Replaces 64AV card with same specs)
D1 64RT RT upgrade option 1 - $ N/A
D1 64RT RT upgrade option 2 - $ N/A
Compound - $4,495.00 (Much like the 64AV and includes analog video I/O via DIN connection)
Zenith - $5,695.00 (Dual SDI key outputs for 4:2:2:4 or 4:4:4:4, single SDI input and AES/EBU 8-channel output when supported by QuickTime)
Dual Zenith - $5,995.00 (Dual SDI key I/O for 4:2:2:4 or 4:4:4:4 and AES/EBU 8-channel output when supported by QuickTime)
HD Fury - $11,995.00 (Single HD-SDI I/O, one SD-SDI downconverter and AES/EBU 8-channel output when supported by QuickTime)
Pinnacle Cinewave - By far, the two biggest advantages to the Cinewave systems are the powerful dual stream real-time capabilities (in SD) and it's ability to capture and edit in HD (without its dual stream SD RT capabilities). Different break-out-box options give the user the ultimate choice in I/O integration. This system is ideal for the editor that requires powerful dual stream real-time capabilities over anything else. And believe me, having all those real-time capabilities can really make one's self feel quite spoiled! Its only current limitations are its RGB to YUV codec quality (as compared to all the other codecs), product development from a customer support standpoint, its offline quality (which is quite bad) and non-support for desktop capturing to video output outside of After Effects (which may hurt CGI artists). Keep in mind though that these are software-based issues that can be fixed... but that all depends on their motivation for product development.
Cinewave Classic - $4,200.00 (Base Cinewave card. No BOB or RT. Must also purchase analog or SDI BOB)
Cinewave - $6,495.00 (Base Cinewave card. No BOB or RT. Must also purchase analog or SDI BOB. Comes with Final Cut Pro, Commotion Pro, Knoll Light Factory)
Real-Time upgrade - $2,199.00 (RT option for base Cinewave system)
CinewaveRT - $9,999.00 (Base card with RT functionality. No BOB. Must also purchase analog or SDI BOB. Comes with Commotion Pro and Knoll Light Factory)
Analog BOB - $1,295.00 (Analog component/XLR BOB)
SDI BOB - $1,295.00 (Junction box for SDI I/O)
Pro Digital/Analog BOB - $4,995.00 (SDI I/O, 4-channel AES/EBU I/O, SPDIF I/O, component, composite, 2-channel RCA audio I/O, 4-channel XLR inputs, 6-channel XLR outputs. Please note that 3 or more channels of audio I/O is not supported in the current version of QuickTime 5)
HD BOB - $9,995.00 (HD-SDI I/O with embedded audio. Required for HD editing in Cinewave)
Rack Mount for Analog BOB - $150.00 (Needed to rack your analog BOB)
How does your ideal "perfect system"
fit in your budget?
Buying a speedy G4 with fast hard drives (or RAID array) and a
good amount of RAM is your first step of course. This can start
from $2000 up to around $10,000 very easily. The Final
Cut Pro software is $1,000, and an uncompressed system to match
it (should you need it) can run between $3,000 to $15,000 and
up. And if you get into SDI or HD land, you'll be opening up your
wallet inside out.
Okay, so maybe you're not going to SDI or HD. The different qualities in video decks and their prices are all over the board. Do you buy used or new? In some cases, buying a used deck from a reputable source can be a very wise choice. And these days, a high-end deck can be purchased for a great deal. I bought a used Sony BVW-70 BetaCam SP deck for the deal of the century. The guy that sold it to me even let me use it at my facility for testing and inspection for a full week before I even paid him for it! These deals exist if you look hard enough.
But decks are only part of the equation. Do you need a nice little audio board to tie in all your sources to FCP? What about your external video monitor for playback? Do you need high-end reference audio monitors or will cheap ones be okay for your application? Single display or dual display? CRT computer monitors or LCD flat panel displays? Do you edit BetaCam SP but also need a DV deck since you're getting new clients that shoot on this format? Do you need to buy a nice quality flat bed scanner for photos? What about tape stock? You should always have enough tape stock on hand for surprise edits or client needs. You never know if they'll need two BetaCam SP masters, or ten VHS window dubs! Oh, and the thing I hate the most... cables. Do you bite the bullet and buy high quality cables for both video and audio? You should, it can make a big difference. A good printer is always nice too for videotape labels and such. Making everything look professional can really add value to your product.
To date, Aurora Igniter is the only system that can run uncompressed video with Ultra DMA drives striped to a RAID array (although a SCSI RAID array is still recommended). Many uncompressed Igniter users run Ultra DMA hard drive systems and have had great results. This in itself can be a huge money saver for people.
Let's not forget about all the software you'll need too. Final Cut Pro can work fine by itself, but in reality, you should have an arsenal of other tools. Adobe Photoshop seems to be used in any project, whether it's video related or not! Buying and learning Adobe After Effects could really add artistic value to your video projects with nice looking effects, bumpers, titles, etc. Adobe Illustrator can be a lifesaver too, especially when you want to maintain a client's logo with a perfect alpha channel in any resolution. For some, using a quality 3D application can add value to their workflow. Newtek Lightwave 3D is my favorite, but there are numerous 3D apps with assorted pricing to choose from.
Do you need to purchase a video camera? This can be as tricky as buying the uncompressed system itself! As you can see, things really start to add up, and making the right choice for all of them can be mind-boggling. With enough patience and self-education, you truly can achieve the ideal system for your budgetary needs.
Is there really a "perfect system"
that can cover everything?
Not yet, but it looks like there may just be one in the not so
distant future. Expect another in-depth article from me should
this system come to pass. The future looks bright.
For now though, the key is finding a system that fits your budget and needs. Even with a fat budget, or no budget at all, each system has its pluses and minuses. In some cases, staying entirely in DV and not buying an uncompressed system can be the best choice for some people. It's really about doing your homework and how your educated findings fit into the format you need or use in relation to your output or client requirements.
If you do end up buying an uncompressed
system, it's important you find out what you need first
or a reseller or company spokesperson, whether they are correct
or incorrect, may give you the impression of what you think
you may need. Best of luck, there's a lot of toys out there. Just
make sure you get the right ones!
copyright©2002 Marco Solorio
All screen captures and textual references are the property and trademark of their creators/owners/publishers.
Marco Solorio is a multi-award winning digital media producer in the San Francisco bay area. He owns and operates OneRiver Media, which focuses on producing animated content for broadcast, as well as serving production needs for content developers. Many thanks go to Adam Wilt for sharing his incredible DV knowledge; especially for his help in the making of the DV to 601 tables and descriptions.As a side note (and in relation to this article), Marco Solorio owns an Aurora IgniterRT with the uncompressed component option and film expansion card. He also owns a Sony BVW-70 BetaCam SP deck and a Sony DSR-11 DV deck. Dexter's Laboratory is his most favorite cartoon in the world, which bares no relation to this article whatsoever.
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