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OT: Editing advicePosted by CaseyPetersen
Here's a little off-topic question that I have for you guys:
I'm editing a training video for a piece of electronic hardware, and during the shoot, the on-screen person was pointing out specific things, so the shooter went to get closeups for cutaways of him pointing at various things...but the talent didn't really understand the concept of editing like this, and couldn't duplicate the actions he had just done. Now...before I ask the question...I already know the RIGHT way to do this, and so you don't have to worry about giving me advice on how this should have been done. This is a low-budget production and doesn't have to be perfect, but at the same time, as a perfectionist, I would like to get it to look as best as I can. The question is, how would you handle cutaways that don't match up what happen in the wide shot? Typical cuts between wide and close shots don't look very good because the action doesn't match. Any advice on how to transition between the wide shot and closeups here? Thanks! Casey
Dump the fingers pointing, jump to still grabs, and use arrow callouts? Voiceover continuing should smooth out the jump.
- Loren Today's FCP keytip: Invoke your Opacity/Audio Levels Adjust dialog with Command-Option-L ! Your Final Cut Studio KeyGuide? Power Pack. Now available at KeyGuide Central. www.neotrondesign.com
Hard to tell without seeing the footage. Can you upload an example of what you have done so far?
www.strypesinpost.com
> The question is, how would you handle cutaways that don't match up what happen in the wide
> shot? Typical cuts between wide and close shots don't look very good because the action doesn't > match. Simple. Don't match the action. Cut before the action actually happens (motivation -- you are cutting in order to see the action), or right after (motivation -- you are cutting because the action is over). In other words, if there were a close-up where a finger comes in to point at something, cut into the shot before the finger appears in the frame at all, or cut after the finger has stopped moving. Match action is overrated anyway. www.derekmok.com
Wow...heck of a way to start off asking for advice To try to answer the question without giving advice on how it should have been done, it's totally impossible to tell without seeing your timeline. All answers would be guessing. When life gives you dilemmas...make dilemmanade.
Thanks!
I'm not going to have time to upload a sample any time soon...I know it would help, and maybe if some of these techniques aren't working for me, I'll do it. As far as the "right" way, I hadn't thought of Nick's method...if it were up to me, I would have had a second camera just getting closeups from an almost identical perspective...and doing it one time and simply switching it in post. I guess the "right" way is a personal preference...mixed in with budget, time and space constraints. Casey
A refinement to my suggestion- get closeup stills without fingers, as mentioned, and then, instead of arrows pointing to features (callouts), photograph various finger-pointing snaps and animate them into the shot with vectors matching the wide shot.
It'll look stylish and you can lose the mismatching closeup pointing. If it's critical, this is how I would do it. - Loren Today's FCP keytip: Invoke your Opacity/Audio Levels Adjust dialog with Command-Option-L ! Your Final Cut Studio KeyGuide? Power Pack. Now available at KeyGuide Central. www.neotrondesign.com
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