Restarting Timecode at New Scene

Posted by TravisEGates 
Restarting Timecode at New Scene
December 19, 2008 09:11PM
Hello All,

Wondering if there is a way to make nested/visible timecode restart at each new scene strictly for export? Would prefer if it didn't involve nesting and putting each new scene in a duplicate sequence and exporting individually. Also prefer if it didn't involve changing the timecode for the entire sequence (as this would really mess us up).

Is there a plug-in for this? Perhaps that involves markers?

We have a client preferring a quicktime of the entire episode but with individually numbered scenes that have their own timecodes (please don't ask why - it's just one of "those"winking smiley.

Thanks for any and all suggestions!
-Travis-
Re: Restarting Timecode at New Scene
December 19, 2008 09:42PM
> Wondering if there is a way to make nested/visible timecode restart at each new scene strictly
> for export? Would prefer if it didn't involve nesting and putting each new scene in a duplicate
> sequence and exporting individually. Also prefer if it didn't involve changing the timecode for the
> entire sequence (as this would really mess us up).

You could use Timecode Generator instead of Timecode Reader. Use the "blank text object" approach and you can modify that object's timecode to your heart's content while leaving your sequence and clip timecodes alone. Just check random spots throughout the timeline and make sure the burned timecode matches your timeline.


www.derekmok.com
Re: Restarting Timecode at New Scene
December 20, 2008 12:20AM
Derek's method is actually better than nesting because timecode will drop out over any voids in the nest.

Could plain old slug be used as well?

- Loren
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www.neotrondesign.com
Re: Restarting Timecode at New Scene
December 20, 2008 06:19AM
I think why Derek mentioned using a blank text object is because it comes with an embedded alpha channel. With a slug, you still need to crop the slug.

I would actually advise sending out different QT movies and getting QTsync to generate a timecode instead, as that is much much faster than rendering timecode in FCP. But that is also provided you are not editing off HDV or XDCAM.



www.strypesinpost.com
Re: Restarting Timecode at New Scene
December 20, 2008 07:07AM
> I would actually advise sending out different QT movies and getting QTsync to generate a
> timecode instead

In this case, if they're using different timeline timecode (one which picks up from where the previous scene left off) they might have issues finding out what part of an edit the client's talking about?


www.derekmok.com
Re: Restarting Timecode at New Scene
December 20, 2008 07:35AM
Yea... But it's gonna be pretty confusing anyway- John at the diner, timecode 01:25, and you have 3 diner scenes and all of them start from 0:00..

Getting them into different sequences will be much faster on the rendering time (as long as you know which sequence the client is refering to), having a burnt in timecode layer (either slug or blank text object), can also do.



www.strypesinpost.com
Re: Restarting Timecode at New Scene
December 20, 2008 08:05AM
True, but that's another reason to do a proper burn-in. You can label the scenes on top of the multiple zero timecodes.

Would've been even better if the client could've been convinced to stick with, uh, real timecode burns.


www.derekmok.com
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