|
Forum List
>
Café LA
>
Topic
Basic cost to switch to AdobePosted by DM
There's a $100 rebate on the Quadro 4000
http://image.promax.com/PromoNewsletter/Adobe/campaign1/campaign1.html PP requires a 64-bit operating system. I don't know if you have to be booted into 64-bit, or just need to have the 64-bit processor...
So does FCPX I'd wait and see what the new Mac Pro's bring in terms of GPUs - but the 4000 is a good card for PP and Resolve and Smoke and AE. However you might want to try to find a second-hand EVGA GTX285 Mac Edition. Or hack a PC one... (not recommended unless you know what you are doing). For instant answers to more than one hundred common FCP questions, check out the LAFCPUG FAQ Wiki here : [www.lafcpug.org]
Yeah I think so - not had any issues on the CS5 and 5.5
Not sure what CS6 will bring though. For instant answers to more than one hundred common FCP questions, check out the LAFCPUG FAQ Wiki here : [www.lafcpug.org]
You are not required to have an nVidia card. I'm running on ATI based systems and it's running beautifully. In my case the cost to switch was essentially 0. I did update from CS 5 to CS 5.5 but we already have the Production Premium package running in all our suites already so it's jut the time to learn the new software.
Walter Biscardi, Jr. Biscardi Creative Media biscardicreative.com
Yeah, and this whole mess Apple created is very confusing. But anyway, trying to keep optimistic...
It doesn't seem like PP is calling for a card that has OpenCL. Just OpenGL. Apple is only selling computers right now with cards that have Open CL. I guess they thought we'd stay with FCP and move to FCP X??? It would be nice if Adobe would address that issue in their "SWITCH" program they got going.
Well, without an Nvidia card, lot of Mercury features that leverages on GPU processing would be a lot slower. There are generally 2 ways you can speed up processes- by using the GPU, and by using multiple cores. One of the main problem with using multiple cores is that assigning cores for multiple processing sometimes can take longer than using a single processor. This is true for shorter jobs such as rendering a 1 second cross dissolve. The alternative is to use the GPU co processors. PP pretty much uses CUDA to handle some processor intensive tasks like RED debayering, and h.264 encoding/decoding, so these processes are going to be affected, amongst others. OpenGL has long been used to render your real previews in AE.
www.strypesinpost.com
Sorry, only registered users may post in this forum.
|
|