"Range check" alters luminance level in pause mode

Posted by mark raudonis 
"Range check" alters luminance level in pause mode
August 30, 2006 11:06PM
Has anyone noticed this?

On our "on-line" systems, if you are using "range check", then the luminance level is approximately 10 units HIGHER when playing compared to when parked in still mode.
Since coloring is done on a still frame, this causes your levels to be almost 10-12 points TOO HIGH. We had a couple of masters kicked back from the network because of this. When I first saw it, I knew our on-line teams couldn't be THAT far off. After some experimenting we discovered that enabling "range check" was totally altering the reading on our external scopes.

Solution is to NOT use range check.

I'd be curious to hear if anyone else has encountered this.

Mark
Re: "Range check" alters luminance level in pause mode
January 26, 2007 01:34AM
absolutely. i've posted on the cow regarding this issue on numerous occasions
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