hey all,
Due to my lack of knowledge on what these things are called I will define some terms I am going to use in my question.
Particle unit: one spwned entity of my particle emitter (in this case a graphic)
ok, now the question:
I have a graphic that I have turned into a particle emitter. Now I would like to be able to have a drop shadow for each particle unit - turning on drop shadow for the emitter treats all units as one object - thus when 2 units are overlapping the shadow is dropped to the background only, not from one unit to another.
Any thoughts on how to achieve the desired result?
Thanks!