It's looking that way.....
I even searched through every filter in FCP
including Combo Math filter but it can't do it.
I was reading on CreativeCow that if I could do an
additive key (can't find one in FCP) I'd be off to the races...
Thanks
mark@avolution Wrote:
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> 3ds Max has an alpha mode called additive alpha
> that allows items with additive transparency
> information to be encoded into the targa, tif, or
> mov from the rendered output of 3ds max.
>
> For example, if you have a particle system that
> simulates a fire; obviously in the material editor
> you would set the transparency type to additive
> AND make sure that use additive
> transparency is selected in the 3ds max preference
> (3dsmax.ini).
>
> Anyhow, if you render an animation in mov or targa
> or tif and overlay the additive transparency in
> video post inside 3ds max; the video post will
> overlay this alpha in an additive
> manner so the color of the flames ADD to the
> background image.
>
> if you take this same image or mov and bring it
> into FCP
> making sure that the alpha is set to black on the
> right click menu
> you find that this same transparency information
> is read as subtractive
> and the color is removed from the background.
>
> Same mov two different applications.
>
> Does anyone know if there is a hidden preference
> somewhere in FCP that knows the
> difference between subtractive transparency alpha
> and additive and will read this correctly?
>
> p.s setting the image type from Normal to Add
> doesn't help as it totally wrecks the way the
> image was intended in 3ds max.
>
> Thanks