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beatin the reds into the ground...Posted by wayne granzin
QT player is just as bad. and where the problem was first discovered in fact.
have been discussing with shane and one of his cohorts off line this evening and it seems it may possibly just be a "feature" of the dvcproHD codec. which is shocking considering how well its served me to date ... : ( id hate to have to tell exxonmobil "uh, you have to change your company colors because my codec cant handle red."
Edit everthing as DVCPRO HD...when you lock picture, copy and paste thing into a ProREs sequence and render. Test to see.
www.shanerosseditor.com Listen to THE EDIT BAY Podcast on iTunes [itunes.apple.com]
Simliar post on DVXuser. 'milksac' suggested this;
The problem is that Adobe and Apple use the QT gamma tag differently. Here's an article that should help. [kb.adobe.com] [kb.adobe.com]
> Here's an article that should help.
The links don't work... Wayne, anyway you can upload a frame from that? www.strypesinpost.com
Try this one;
[kb.adobe.com] If that doesn't work then go to DVXUser then scroll down to the AE forum it's the thread titled "can someone explain this?" This has the original link
Lol. Yea, there's a gamma shift between the 2 pictures. It's the pixelation on the reds, looks a little like rendering in DV, and worse.
Hmm... Have you noticed that if you pop the animation into a timeline set to a different compressor, there isn't a quality jump before and after rendering? DvcproHD seems to have it bad though. Perhaps it's the 7:1 compression ratio. www.strypesinpost.com
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