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gamma shift when timeline playedPosted by mark@avolution
Firstly, let me explain my timeline settings
Custom 2048x512 Aspect Custom Pixel Square Filed None Edit TB 30 QT Apple Pro Res 422 Video Out: Off My timeline right now is a preproduction test with stills on the left, center, and right of the screen (as this timeline is actually meant to be projected to three screens) When I render the timeline the stills gamma looks right when in pause/still mode-but when I hit play/spacebar the image become brighter. Control 1) this does not show up on the video scopes Control 2) If I put these images into a vanilla DV timeline the gamma shift does NOT occur on rendered playback Control 3) Export as QT seems to generate the correct gamma as the still/pause in the timeline (which is good) I had tried adding gamma correction, enabling 4:4:4 color setting in ProRes, etc, changing to 10 bit uncompressed but this mysterious shift on playback still exists. As this is a custom rig, I wonder if anyone has some thoughts on this?
#2 Blurry Playback/GAMMA SHIFT
Shane's Stock Answer #2: Blurry playback or shift in brightness. ONLY JUDGE THE QUALITY OF YOUR MATERIAL ON AN EXTERNAL BROADCAST MONITOR, OR AT LEAST A TV. Video playback requires large amounts of data and many computations. In order to maintain frame rate and be viewable at a normal size, only about one-fourth of the video data is used in displaying the movie to the screen. However, the footage is still at full quality, and is best viewed thru a TV or broadcast monitor routed thru your camera or deck. www.shanerosseditor.com Listen to THE EDIT BAY Podcast on iTunes [itunes.apple.com]
Shane Ross Wrote:
------------------------------------------------------- > #2 Blurry Playback/GAMMA SHIFT > > Shane's Stock Answer #2: Blurry playback or shift > in brightness. > > ONLY JUDGE THE QUALITY OF YOUR MATERIAL ON AN > EXTERNAL BROADCAST MONITOR, OR AT LEAST A TV. At 2048x512 This is not possible, in fact you have to disable Video Out, as this resolution is not HD, nor SD, but rather a custom, non-broadcast FCP created resolution that will only be shown on PC projectors. Again the QT is NOT gamma shifting and that is what goes to PC Flash to create the three screen presentation. What I was asking is why there is any gamma shift compared to still/paused verus playing viewing in the canvas. > Video playback requires large amounts of data and > many computations. In order to maintain frame rate > and be viewable at a normal size, only about > one-fourth of the video data is used in displaying > the movie to the screen. However, the footage is > still at full quality, and is best viewed thru a > TV or broadcast monitor routed thru your camera or > deck.
Well, did you read the SECOND part of that answer?
> Video playback requires large amounts of data and > many computations. In order to maintain frame rate > and be viewable at a normal size, only about > one-fourth of the video data is used in displaying > the movie to the screen. However, the footage is > still at full quality FCP will lower the quality of the footage to ensure smooth playback, and that includes making it blurrier or lightening the footage. As you noted, it is all normal when you export, it only does this on playback. All is fine, FCP just cannot handle this footage at full quality on playback. www.shanerosseditor.com Listen to THE EDIT BAY Podcast on iTunes [itunes.apple.com]
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