2 camera edit setup

Posted by Dave Morgan 
2 camera edit setup
May 29, 2005 08:47PM
I have a two camera edit to make. I want to cut close-ups into a wide shot. There is no starting slate as I recorded a live show. I did not stop the cameras. However, the timecodes at start don't match as I rolled one camera then started the other.
I will use the audio from the wide shot.
I've captured my first number and labeled the captures camera A and camera B.
Anyone know of a straight forward method of syncing up these two? The picture comes up before the audio as typical with live shows, the lights come up and then the band starts.

thx

G-5 dual
OS 10.3.9
FCP 4.5
Re: 2 camera edit setup
May 30, 2005 06:39AM
my method:

start with the audio.
rough will do.
it's easy: use a count in, or an obvious beat.
listen, count one -two-three-four- MARK!
do this on both tracks, and line them up.
now your close.
2 ways to fine tune:
audio: listen for some very distinct sound.
a drum hit, in the clear at the start or end of a song, or between songs would be best.
when they play the song it's loud and mushy, and hard to get right, in my experience.

visualy:
reduce the size of both images in hte canvas so you can see them both.
scroll thru til theres some shot where you can see two angles of the same action:
you;d think a drum hit would be good, but rare to actualy see the stick hit the skin.
cymbal crash mabe better.
surprisingly, i find guitarists hands to be better, as they swopp up or down the neck of the guit, or do a cartwheel.
easy to sync from most angles.

then of course there is the old camera flash.

goodluck,
nick

Re: 2 camera edit setup
May 30, 2005 09:56AM
thx Nick,

I think I'm there so far.
Then how do you continue to make cuts? Do u have to do this everytime or is there a way to reset the timecode on both camera so I can use the same timecode to make cuts by. I think that would be easy eh??
Re: 2 camera edit setup
May 30, 2005 11:01AM
well, yeah it is pretty easy :-)

open a clip into the viewer,
modify menu > timecode.
i;ve got that mapped to Control T, or a button is nice.

while you're in there you just change the timecode to whatever you want.

i never saw much point in it, or rather i thought it was a bit too dificult to mange changing your TC.
i like to keep mine for possible re-capture.
there is an AUX TC field, though and you can enter numbers into it, but it's not at all practical as those numbers doent interface with much else in the app, or outside of it.

but that was in the past,
if your in FCP5 there is now a neat function in multiclip:

you can sync clips by there aux TC.
so modify the aux TC, sync with that, and you can recapture in you need to.
cool.

in 4.5 there was ithink some way to view your aux tc in hte viewer, or maybe the canvas..
shockiingly, i cant remember!

i used to cut multi-can like this:

set the gang mode to "follow" (middle pulldown top of viewer & canvas)
line up the clips (you're there)
make a new track above them, and make that the target track. turn audio targeting off.
chose which angle you want to start with,
option select the video of that track, and option-shift drag it up to the new track.
another way is to park hte playhead at the head of the cip you want,
double click i into the viewer,
press F10 to overwrite it into the target track.

anyway this makes it sound complicated, but it's not.
all you do now is, when you decide you want a cut, mark an in-point.
with the playhead parked *anywhere after* the in point (which is a no-brainer cos that's where it most likely is)
double click hte new angle from hte timeline into hte viewer.
HIT F11 (replace)
the chosen angle gets cut into the timeline from hte in point onwards.

so it's:
watch your cut, mark an in, double click, F11.
fine-tune your cut, or just carry on.

maybe colour the angles different colours.
then you;ll quickly know which one NOT to choose!

you can get tricky with rendering out multicam splits so you can see all angles at once,
but with 2 angles, maybe you dont need that.

hope that helps,
nick

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