Well, lets say you have expanding particles or effects that go outside
the camera fulstrum. With the 2D fixed resolution, anything outside the
viewable area is culled or clipped and this save time and memory.
Basically, Motion should be able to camera-cull anything outside the
viewable area to the limits of the canvas-which after all if always only equal
to what you can see.
markspencer Wrote:
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> What is it you are trying to accomplish? I don't
> understand how or why you would "lock a camera" to
> a pixel size?