I am having a rough time getting shapes with write on to fading correctly with
"particle age" the way that particle emitters do.
Here is my scene.
Create a camera, and a perspective view.
Create any outline shape.
Turn on dynamics, local 3D and facing camera.
In dynamics set age to 5
(also add a write on behaviour the shape)
In color range set the opacity to time 0% opacity 0
time 25% opacity 100
time 75% opacity 100
time 100% opacity 0
Now when the dynamic dabs die, they pop out of existence
and do not fade in and out smoothly like particles would.
Since the help says dynamics converts dabs to particles and gives
them a lifespan, you would think they would honour opacity by age?
Any ideas? Am I missing something?