An interesting note about Motion is that is follows the
left handed rule and not right handed rule for cartesian coordinates.
In 3ds Max (as I will use as my "control"
y is into and out of the
screen and z is up and down; whilst this is reversed in Motion 3.
I constantly have to convert my z and y in my head as I am so used
to the right handed rule as "cemented in place" by Autodesk 3ds Max.
p.s I wish Apple would sell a Microsoft port of Motion 3; it makes a great
addition to a true 3d modelling package
markspencer Wrote:
-------------------------------------------------------
> Cameras are created with their focal plane at
> 0,0,0. You can change the camera's location in the
> Inspector.
>
> The 3D space is infinite.
>
> The easiest way to get smooth camera movements is
> to use the camera behaviors.