is the first major book on Motion to arrive within the Apple
editing community and it is all I had been hoping it would be.
In actuality, this book serves as the text for the Apple Motion
Certification program and provides a thorough documentation of
the many possibilities and levels that Motion has to offer. This
is the book that should have accompanied Motion when it was purchased
rather than the incomplete, non-manual supplied with the application.
Each chapter is a lesson in itself
exploring most of the many facets of Motion. Interestingly, in
the beginning of each chapter is an annotative summary of what
performance behaviors will be studied and how long the lesson
should take to complete. At the end of each lesson is a short
synopsis of what you have just learned. While it would certainly
benefit the new user, and we are all new to Motion to varying
degrees, to take one chapter at a time, there is no reason that
one cannot skip the chapters/lessons that they already feel comfortable
in and jump around through the book to their hearts content.
The well-documented 14 chapters cover just about everything one
needs to know in Motion. Included with the book is a DVD providing
the many project folders' resource clips that one uses while
working with this 'Classroom in a Text'. This material should
be copied to the top (root) level of your hard drive so as to
insure that the project files link with the media files they
will use. The project media files contain 6.5 gigs of material
and took about 20 minutes to complete the download using my 2Ghz
G5 with 2 gigs of ram. That's a bit of a wait but it is well
worth the time.
Revolutionary Motion Graphics starts
out with a simple tour and exercises addressing the interface
of Motion and proceeds from there with chapters/lessons on Using
Generators, Working with Layers & Objects, Templates, Particles
and Parameter Behaviors.
particle abstract emitters and a cool gradient
can make for interesting effects.
From there this book takes off
the blinders enlightening us to the real power of Motions real-time
graphics engine. That brings us to Lesson 6 where things got
real interesting with lessons covering Advanced Particle Design,
Using Blend Modes, Drawing Gestures, Keying, Text Effects and
Integrating other Apple Pro Applications. In addition, there
is also a section of Motion for After Effects Users as well.
Damian Allen's exercises is half the fun.
Here we used a slit scan filter, customized gradient and a cellular
generator. In real time it seems as if we hit warp speed 9.
Some of the exercises are brief
and to the point laying a foundation of experience, understanding
and transitional skills to other lessons that enable you to create
considerably larger projects. One is the creation of a sizable
advertising promo which is really a cover for developing a more
comprehensive understanding of working with layers in a different
way than you might have experienced with After Effects or Photoshop.
Setting up the background
layers using multiple media, layers, throws, spins, and text.
Still more to do,
however, as you dig deeper into Motion while creating your advertising
Each lesson is well focused on
the intended purpose of the chapter. Mr. Allen frequently suggests
at various points in each lesson that you stop there and experiment
with different parameters. This encourages you to get the feel
and fun of the program. He also repeatedly has you complete the
same task using different methods, keyboard shortcuts and other
helpful hints throughout.
One thing to be aware of is that
some of the pictures in the book relating to exercises do not
always match what you will produce. In lesson two, which reviews
the use of the cellular generator and gradients in order to produce
a 'Cosmordial Soup' effect, you will find that what you create
bears little resemblance to the picture and movie file that comes
within the book. This is just one that I was able to catch and
there may or may not be others.
The book is both comprehensive
and fun providing you with a myriad of insights, dozens of dazzling
techniques, and useful tools that will certainly abbreviate your
For me, this was not the book I
wanted to skim through haphazardly. It is a full course meal
to be eaten slowly and savored.
Steve Douglas is an underwater videographer and contributor to numerous film
festivals around the world. A winner of the 1999 Pacific Coast
Underwater Film Competition, 2003 IVIE competition, and the 2004
Los Angeles Underwater Photographic competition, Steve has also
worked on the feature film "The Deep Blue Sea", recently
contributed footage to the Seaworld parks for their new Atlantis
production, and is one of the principal organizers of the San
Diego UnderSea Film Exhibition. Steve leads both African safari
and underwater filming expeditions with upcoming filming excursions
to Thailand, Costa Rica, Kenya and Bali. Feel free to contact
him if you are interested in joining him on any of these trips.
Review copyright ©
Steve Douglas 2004
Purchase 'Motion: Apple
Pro Training Series ' from the lafcpug store.
This article first
appeared on www.kenstone.net and is reprinted here
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textual references are the property and trademark of their creators/owners/publishers.